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	<title>Comments on: Progress on Bump N Jump Control Panel Overlays at This Old Game</title>
	<atom:link href="http://www.rotheblog.com/2008/01/classic-arcade-games/progress-on-bump-n-jump-control-panel-overlays-at-this-old-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rotheblog.com/2008/01/classic-arcade-games/progress-on-bump-n-jump-control-panel-overlays-at-this-old-game/</link>
	<description>Classic Arcade Game Artwork, Tutorials, and Information</description>
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		<title>By: Richard</title>
		<link>http://www.rotheblog.com/2008/01/classic-arcade-games/progress-on-bump-n-jump-control-panel-overlays-at-this-old-game/comment-page-1/#comment-649</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sun, 03 Feb 2008 23:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rotheblog.com/2008/02/arcade/classic-games/progress-on-bump-n-jump-control-panel-overlays-at-this-old-game/#comment-649</guid>
		<description>Registration, good question. I don&#039;t tend to use marks as often on subsurface prints - CPOs for example.

Mainly because with the black going down first all other colors have to fit and hide behind the black detail. For me its easier to see and align individual spot color elements than Registration marks.

For surface prints like side art, that is a different story.

Since you start with colors and end with the black screen, registration marks are essential to know your putting it all down in the right place.  So when you get to the final color black, you&#039;ll know where and if you F&amp;#*! up.</description>
		<content:encoded><![CDATA[<p>Registration, good question. I don&#8217;t tend to use marks as often on subsurface prints &#8211; CPOs for example.</p>
<p>Mainly because with the black going down first all other colors have to fit and hide behind the black detail. For me its easier to see and align individual spot color elements than Registration marks.</p>
<p>For surface prints like side art, that is a different story.</p>
<p>Since you start with colors and end with the black screen, registration marks are essential to know your putting it all down in the right place.  So when you get to the final color black, you&#8217;ll know where and if you F&amp;#*! up.</p>
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		<title>By: admin</title>
		<link>http://www.rotheblog.com/2008/01/classic-arcade-games/progress-on-bump-n-jump-control-panel-overlays-at-this-old-game/comment-page-1/#comment-643</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 02 Feb 2008 16:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rotheblog.com/2008/02/arcade/classic-games/progress-on-bump-n-jump-control-panel-overlays-at-this-old-game/#comment-643</guid>
		<description>Thanks Rich for the great comment.  I think I caught myself saying &quot;Ah&quot; outloud for each paragraph.  Thanks for answering each question.  Seems like I should have realized that the white backing was the premask, but hey, that is why I am asking the questions since I am such a visual guy.

I didn&#039;t see any mention of the registration.  Were there marks on this screen?  Or do you get to a point where you have done it enough that you as the printer don&#039;t need them and have a good and steady had to register them by sight?</description>
		<content:encoded><![CDATA[<p>Thanks Rich for the great comment.  I think I caught myself saying &#8220;Ah&#8221; outloud for each paragraph.  Thanks for answering each question.  Seems like I should have realized that the white backing was the premask, but hey, that is why I am asking the questions since I am such a visual guy.</p>
<p>I didn&#8217;t see any mention of the registration.  Were there marks on this screen?  Or do you get to a point where you have done it enough that you as the printer don&#8217;t need them and have a good and steady had to register them by sight?</p>
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		<title>By: Richard</title>
		<link>http://www.rotheblog.com/2008/01/classic-arcade-games/progress-on-bump-n-jump-control-panel-overlays-at-this-old-game/comment-page-1/#comment-642</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sat, 02 Feb 2008 15:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rotheblog.com/2008/02/arcade/classic-games/progress-on-bump-n-jump-control-panel-overlays-at-this-old-game/#comment-642</guid>
		<description>There are basically 2 ways to mix up the colors. 

First, if it&#039;s just a small, 1 time amount I need I&#039;ll simply estimate the percentages right into the new container. Since the percentages are only guidelines they will always need adjustments. The 2nd method is important if I plan to mix multiple batches of a particular color. I convert the % to a weight that will fill the container. Example say 1 quart = 500grams I break the 500 down and weigh the inks going into the container. This way I now have a formula including adjustments to remix at a later time.

I have other screens that have squares burned in the screen to screen the color tests, or I may simply tape off an unused portion of the screen to screen a small sample.

The white you see is the pre-mask on the reverse side to keep the surface clean and to avoid scratching during production.</description>
		<content:encoded><![CDATA[<p>There are basically 2 ways to mix up the colors. </p>
<p>First, if it&#8217;s just a small, 1 time amount I need I&#8217;ll simply estimate the percentages right into the new container. Since the percentages are only guidelines they will always need adjustments. The 2nd method is important if I plan to mix multiple batches of a particular color. I convert the % to a weight that will fill the container. Example say 1 quart = 500grams I break the 500 down and weigh the inks going into the container. This way I now have a formula including adjustments to remix at a later time.</p>
<p>I have other screens that have squares burned in the screen to screen the color tests, or I may simply tape off an unused portion of the screen to screen a small sample.</p>
<p>The white you see is the pre-mask on the reverse side to keep the surface clean and to avoid scratching during production.</p>
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