Installing Mark Spaeth’s Jr. Pac-man Toggle Speed Chip Kit
Took me over a month to finish installing Mark Spaeth’s Jr. Pac-man speed up kit, but I can finally rest easy know that my switch is no longer hanging out of my coin door. There was a couple page thread about the kit on the klov forums, mostly people looking to make their Jr. Pac-man gameplay faster. But, towards the end of the thread, there were some good photos and some advice as people started to get the chip replacements in the mail.
Tutorial for setting up custom permalink structure in WordPress
Changing the permalink structure of my posts had been on my to do list for my WordPress based Rotheblog for quite some time, if not a month after I launched the redesign. I knew my apache server was configured with mod_rewrite available, so I didn’t have to worry about my server not supporting permalinking.
Don’t know if your server supports permalinks?
In your .htaccess file put this line of code;
RewriteEngine On
If the engine is not turned on, usually you will get a 505
…
Screen printing / color seperations diagram of Defender marquee
After my post yesterday on “Artwork Bleed for Screen Printing Reproduction Arcade Artwork” I got some awesome feedback from industry experts like Rich at This Old Game, and Brian at Oleszak Creative. As I still grasp at understand some of the ideas in screening arcade game marquees, I thought it might be best to draw up a little illustration to show how I am picturing how a typical marquee would be printed in an exploded view.
Putting accuracy of the artwork found on Local Arcade aside (view my breakdown …
Artwork Bleed for Screen Printing Reproduction Arcade Artwork
If you have been following my blog, I have slowly been working on vectorizing every piece of the original Pengo artwork to have reproductions made for sale. I have another contact that is doing some vectorizing of a couple pieces of artwork, and he asked me if the Illustrator artwork pieces had to have any bleed on them for registration coverage when taking the pieces to the Screen Printing stage. I knew from working with Brian at Oleszak, that there needed to be some offset bleed on the …
Pengo Locked Up During Gameplay
I had never had this happen before today, but today it happened twice when I was playing my Pengo arcade game.
The first time, a sno-bee got stuck at the top of the screen between two ice blocks, and just kept bouncing there. I didn’t mind, because that meant I could go around the playing field and match up the diamond blocks for my bonus points. I was able to break one of the ice blocks that Sno-Bee was wedged against, and then I smashed him with another block.
But …
I have been dead to the world…
When we got back to Indy a week from yesterday, we had a relaxing couple of days. I had a college friend, Jen, down for those three days and we had a good time catching up, it had been too long. But that also meant I didn’t have time to post here.
I also knew that the day I got back to work, I’d probably be working 10 hour days plus to make sure a lot of work got done by Friday. Doing business in China …
Local Arcade Pac-man Sideart Illustrator File Inaccurate
Brian Jones at Oleszak Creative picked up on my post the other day on the small inaccuracies in the Pengo Marquee vector artwork available on Local Arcade. As most classic arcade collectors already know, the Ms. Pac-man and Pac-man sideart Illustrator files available for download are also inaccurate, but until today I hadn’t dug any deeper to identify the inaccuracies of the artwork.
Brian sent me a Photoshop file showing just one small piece of the Pac-man sideart that is so wrong, I feel embarassed for tbombaci who originally …


